Fantasy fiction, tabletop worlds, and game tools

Books and roleplaying works by Paul Davis.

I write fantasy, build playable worlds, and create tabletop supplements for players who like myth, magic, strange places, and rules that stay out of the story's way.

Exodus NDS Core Rules cover Ix Player's Guide cover Void Drifters Player's Guide cover

Available titles

Current catalog

Explore the original books and projects, five Exodus NDS universes, and an expanded sourcebook library.

World of Dort website

Fantasy world

World of Dort

A living campaign world with lore, lands, history, and maps for Dort.

Visit Dort
Dort Species Guide cover

Exodus NDS

Dort Species Guide

A playable species guide for Dort campaigns, with 21 species and 57 lineages for Exodus NDS characters.

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Dung and Dragons cover

5E supplement

Dung & Dragons

Wyrmdust, waste, and wonder for fantasy tabletop campaigns.

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Spell Sourcebook - Exodus NDS cover

Exodus NDS

Spell Sourcebook

A magic expansion for Exodus NDS campaigns.

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Fey Dragons cover

Fantasy supplement

Fey Dragons

Dragons touched by the Feywild, built for memorable encounters.

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Everyday Enchantments cover

Fantasy supplement

Everyday Enchantments

Useful magic and small wonders for everyday fantasy play.

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Infernal Law Adjudication and Interpretation cover

Fantasy supplement

Infernal Law

Adjudication and interpretation for contracts, devils, and dangerous bargains.

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Exodus NDS settings

Five universes. New stories.

Explore complete settings, read their books online, and find PDFs, character sheets, and table aids on each universe’s site.

Exodus NDS universe

Ix

Fantasy in the world of Dort, with eleven playable peoples, three traditions of magic, and a world of gods, planes, and souls.

Explore Ix
Ix Player's Guide cover

Universe book

Ix Player's Guide

Eleven playable peoples, backgrounds and careers, and Arcane, Divine, and Primal magic.

Read online
Ix GM Guide cover

Universe book

Ix GM Guide

The world of Dort for the GM: its gods, planes, and soul economy.

Read online
Ix Creature Catalog cover

Table companion

Ix Creature Catalog

Dragons, devils, demons, undead, and more, with stat blocks for the GM.

Read online

Ix PDFs & table resources

Exodus NDS universe

Void Drifters

Spacefaring crews, rival powers, distant systems, and a ship to call your own.

Explore Void Drifters
Void Drifters Player's Guide cover

Universe book

Void Drifters Player's Guide

The setting, five playable species, careers, skills, talents, starter gear, and common ships.

Read online
Void Drifters GM Guide cover

Universe book

Void Drifters GM Guide

The full universe for the GM: systems, rival powers, hidden politics, campaign tools, and faction clocks.

Read online
Void Drifters Starter Adventure cover

Adventure

Void Drifters Starter Adventure

A quickstart first job: a pregenerated crew, a starting ship, and the rules needed to play it.

Read online
Void Drifters Vehicles Manual cover

Universe book

Void Drifters Vehicles Manual

Ships and vehicles: builders, ship construction, modules, weapons, and defenses.

Read online
Void Drifters Equipment Guide cover

Universe book

Void Drifters Equipment Guide

The deep gear catalog: weapons, armor, tools, ship gear, trade goods, and the black market.

Read online
Void Drifters Sector Atlas cover

Universe book

Void Drifters Sector Atlas

Sectors, routes, systems, freeports, hazards, and map-facing adventure hooks.

Read online
Void Drifters Adversary Catalog cover

Table companion

Void Drifters Adversary Catalog

Pirates, syndicates, corporate security, imperial agents, and alien threats, with stat blocks.

View downloads

Void Drifters PDFs & table resources

Exodus NDS universe

Ink & Mayhem

Cartoon physics, studio chaos, Shtick-driven characters, and dangerous punchlines.

Explore Ink & Mayhem
Ink & Mayhem Universe Guide cover

Universe book

Ink & Mayhem Universe Guide

The complete cartoon universe: Toon types, Shtick-driven play, cartoon physics, and a cast of ready-made adversaries.

Read online
Pressure Trackers cover

Table companion

Pressure Trackers

The five Season pressure timers from Chapter Ten, on a per-PC sheet and a Season-master sheet.

Read online

Ink & Mayhem PDFs & table resources

Exodus NDS universe

Division 5: Classified

Espionage across three eras: occupied Europe, the Cold War, and the digital present.

Explore Division 5: Classified
Division 5: Classified cover

Universe book

Division 5: Classified

Espionage in three eras, from occupied Europe to the Cold War to the digital present.

Read online
Operational Packet Forms cover

Table companion

Operational Packet Forms

Cover sheets, mission packets and handout forms for the GM, a table aid for Division 5: Classified.

View downloads

Division 5: Classified PDFs & table resources

Exodus NDS universe

The Hollow

Modern occult investigation, hidden factions, cursed objects, spirits, and bargains.

Explore The Hollow
The Hollow Universe Guide cover

Universe book

The Hollow Universe Guide

Modern occult investigation: investigators, cursed objects, spirits and bargains, hidden factions, and GM tools.

Read online

Adventure

The Hollow Case File: Lot 214

A one-session introductory case for two players and a GM: an artifact recovery in Erie, Pennsylvania.

Read online

The Hollow PDFs & table resources

Expand your table

Exodus NDS sourcebooks

Thirteen new sourcebooks, from fantasy weapons and mounts to cyberware and starships. Read each book online at Exodus NDS. Crown Meridian and Openframe expand the Void Drifters ship catalog.

The Fantasy Armory cover

Exodus NDS sourcebook

The Fantasy Armory

Eighty melee and thrown weapons across ten families, each with a full stat line, price, availability, and qualities that make it play differently from the weapon beside it. Twenty-four new weapon qualities and a pricing model any GM can rescale to their own setting.

Read online
The Ranged Armory cover

Exodus NDS sourcebook

The Ranged Armory

Forty launchers across five families, from a shepherd's sling to a counterweight trebuchet, and a two-axis ammunition system of nine shafts and nine heads combined into quivers. Switching quivers is a maneuver, so one bow covers several roles.

Read online
The Armourer cover

Exodus NDS sourcebook

The Armourer

Twenty-eight armours, helms, and shields from the padded jack to the bomb suit, with two qualities that make damage types matter: mail turns an edge and gives way to a mace, and a concealed vest stops a bullet and parts for a knife.

Read online
The Stable cover

Exodus NDS sourcebook

The Stable

Seventy-one mounts for narrative dice games, from donkeys and warhorses to riding bears, raptor-runners, pegasi, wyverns, and hippocampi, with rules for riding, mounted combat, flying and swimming mounts, training, upkeep, and barding for every body plan.

Read online
The Apothecary cover

Exodus NDS sourcebook

The Apothecary

Poisons, drugs, and chemical agents for narrative dice games: a hundred and one substances in four periods, from hemlock and viper venom to truth serum, combat stims, and nerve gas. Every poison is a clock of resist checks with time to treat it, and nothing kills on a single roll.

Read online
The Black Powder Armory cover

Exodus NDS sourcebook

The Black Powder Armory

Fifty-five weapons and nine armours from 1400 to 1938: matchlocks, the flintlock pistols and boarding weapons of the age of sail, the revolvers and repeaters of the frontier, and the trench gear of 1915. Every lock reloads at its own pace, measured in maneuvers.

Read online
The Modern Armory cover

Exodus NDS sourcebook

The Modern Armory

Eighty-three firearms and explosives in twelve families, from a .22 pocket pistol to a shoulder-fired missile, covering 1939 to today. Calibre sets damage, the heavy calibres need Might, and concealment is a number. With twenty-five ammunition loads and fifteen attachments.

Read online
The Heavy Armory cover

Exodus NDS sourcebook

The Heavy Armory

Sixty-five crew-served and vehicle weapons from the battering ram to the guided missile: siege engines, the great guns of the age of sail, artillery, tank guns, bombs, and torpedoes for narrative dice games. With rules for crews, broadsides, indirect fire, and sieges, and thirty-nine ships, tanks, and aircraft to use them on.

Read online
The Chrome Market cover

Exodus NDS sourcebook

The Chrome Market

Near-future and cyberpunk gear for narrative dice games: smart weapons, armour, thirty-eight implants and twelve pieces of bioware that cost Strain Points for good, hacking run as a clock, drones, a watched city with Coverage and Heat, and street prices for all of it.

Read online
The Stellar Armory cover

Exodus NDS sourcebook

The Stellar Armory

Sixty-six personal weapons in six technologies (kinetic, beam, plasma, disruption, gravitic, and ordnance) and sixteen armours built to meet them. Every technology has an armour that stops it and an armour it goes straight through.

Read online
The Starship Armory cover

Exodus NDS sourcebook

The Starship Armory

Forty-five vehicle and starship weapons for space opera games on narrative dice: kinetic, missile, beam, plasma, ion, and gravitic weapons in four mount sizes from fighter guns to capital batteries, with firing rules, point defence, personal and vehicle damage scales, and a chapter of defences.

Read online
Crown Meridian Ship Catalog cover

Void Drifters sourcebook

Crown Meridian Ship Catalog

Eight ship lines and eighteen hulls from Crown Meridian Shipworks, the armored shipbuilder of the Irnan Directorate, from a marine boarding craft to a convoy carrier. Every generation of every line with validated stats and prices, two Classic older ships, eight components only Crown builds, and the rules for buying, servicing and upgrading them.

Read online
Openframe Ship Catalog cover

Void Drifters sourcebook

Openframe Ship Catalog

Eight ship lines and nineteen hulls from Antaean Openframe, the modular shipbuilder of the Antaean League, from a one-crew work pod to a container hauler. Every version of every line with validated stats, prices and license fees, two Classic older ships, eight components only Openframe builds, and the rules for buying, licensing and upgrading them.

Read online
Paul Davis

About Paul

Author, writer, game master, husband, father.

For decades, I have been immersed in tabletop roleplaying games, bringing characters, lands, and legends to life as a dedicated game master. That love of storytelling and worldbuilding has grown into novels, sourcebooks, and tools for other tables.

Outside of storytelling, I am a PHP programmer, proud father, and devoted husband. When I am not writing, coding, or preparing the next campaign, I am usually planning the next cruise.

Get in touch

Questions, appearances, or book inquiries?

info at pauldavisauthor dot com