Narrative dice system
Exodus NDS Core Rules
The core rules site for the Exodus Narrative Dice System.
Visit Exodus NDS
Paul Davis
Fantasy fiction, tabletop worlds, and game tools
I write fantasy, build playable worlds, and create tabletop supplements for players who like myth, magic, strange places, and rules that stay out of the story's way.
Available titles
Explore the original books and projects, five Exodus NDS universes, and an expanded sourcebook library.
Narrative dice system
The core rules site for the Exodus Narrative Dice System.
Visit Exodus NDS
Fantasy world
A living campaign world with lore, lands, history, and maps for Dort.
Visit Dort
Exodus NDS
A playable species guide for Dort campaigns, with 21 species and 57 lineages for Exodus NDS characters.
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5E supplement
Wyrmdust, waste, and wonder for fantasy tabletop campaigns.
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Fantasy supplement
Dragons touched by the Feywild, built for memorable encounters.
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Fantasy supplement
Useful magic and small wonders for everyday fantasy play.
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Fantasy supplement
Adjudication and interpretation for contracts, devils, and dangerous bargains.
Buy on Payhip
Exodus NDS settings
Explore complete settings, read their books online, and find PDFs, character sheets, and table aids on each universe’s site.
Exodus NDS universe
Fantasy in the world of Dort, with eleven playable peoples, three traditions of magic, and a world of gods, planes, and souls.

Universe book
Eleven playable peoples, backgrounds and careers, and Arcane, Divine, and Primal magic.
Read online
Universe book
The world of Dort for the GM: its gods, planes, and soul economy.
Read online
Table companion
Dragons, devils, demons, undead, and more, with stat blocks for the GM.
Read onlineExodus NDS universe
Spacefaring crews, rival powers, distant systems, and a ship to call your own.

Universe book
The setting, five playable species, careers, skills, talents, starter gear, and common ships.
Read online
Universe book
The full universe for the GM: systems, rival powers, hidden politics, campaign tools, and faction clocks.
Read online
Adventure
A quickstart first job: a pregenerated crew, a starting ship, and the rules needed to play it.
Read online
Universe book
Ships and vehicles: builders, ship construction, modules, weapons, and defenses.
Read online
Universe book
The deep gear catalog: weapons, armor, tools, ship gear, trade goods, and the black market.
Read online
Universe book
Sectors, routes, systems, freeports, hazards, and map-facing adventure hooks.
Read online
Table companion
Pirates, syndicates, corporate security, imperial agents, and alien threats, with stat blocks.
View downloadsExodus NDS universe
Cartoon physics, studio chaos, Shtick-driven characters, and dangerous punchlines.

Universe book
The complete cartoon universe: Toon types, Shtick-driven play, cartoon physics, and a cast of ready-made adversaries.
Read onlineTable companion
The five Season pressure timers from Chapter Ten, on a per-PC sheet and a Season-master sheet.
Read onlineExodus NDS universe
Espionage across three eras: occupied Europe, the Cold War, and the digital present.

Universe book
Espionage in three eras, from occupied Europe to the Cold War to the digital present.
Read online
Table companion
Cover sheets, mission packets and handout forms for the GM, a table aid for Division 5: Classified.
View downloadsExodus NDS universe
Modern occult investigation, hidden factions, cursed objects, spirits, and bargains.

Universe book
Modern occult investigation: investigators, cursed objects, spirits and bargains, hidden factions, and GM tools.
Read onlineAdventure
A one-session introductory case for two players and a GM: an artifact recovery in Erie, Pennsylvania.
Read onlineExpand your table
Thirteen new sourcebooks, from fantasy weapons and mounts to cyberware and starships. Read each book online at Exodus NDS. Crown Meridian and Openframe expand the Void Drifters ship catalog.

Exodus NDS sourcebook
Eighty melee and thrown weapons across ten families, each with a full stat line, price, availability, and qualities that make it play differently from the weapon beside it. Twenty-four new weapon qualities and a pricing model any GM can rescale to their own setting.
Read online
Exodus NDS sourcebook
Forty launchers across five families, from a shepherd's sling to a counterweight trebuchet, and a two-axis ammunition system of nine shafts and nine heads combined into quivers. Switching quivers is a maneuver, so one bow covers several roles.
Read online
Exodus NDS sourcebook
Twenty-eight armours, helms, and shields from the padded jack to the bomb suit, with two qualities that make damage types matter: mail turns an edge and gives way to a mace, and a concealed vest stops a bullet and parts for a knife.
Read online
Exodus NDS sourcebook
Seventy-one mounts for narrative dice games, from donkeys and warhorses to riding bears, raptor-runners, pegasi, wyverns, and hippocampi, with rules for riding, mounted combat, flying and swimming mounts, training, upkeep, and barding for every body plan.
Read online
Exodus NDS sourcebook
Poisons, drugs, and chemical agents for narrative dice games: a hundred and one substances in four periods, from hemlock and viper venom to truth serum, combat stims, and nerve gas. Every poison is a clock of resist checks with time to treat it, and nothing kills on a single roll.
Read online
Exodus NDS sourcebook
Fifty-five weapons and nine armours from 1400 to 1938: matchlocks, the flintlock pistols and boarding weapons of the age of sail, the revolvers and repeaters of the frontier, and the trench gear of 1915. Every lock reloads at its own pace, measured in maneuvers.
Read online
Exodus NDS sourcebook
Eighty-three firearms and explosives in twelve families, from a .22 pocket pistol to a shoulder-fired missile, covering 1939 to today. Calibre sets damage, the heavy calibres need Might, and concealment is a number. With twenty-five ammunition loads and fifteen attachments.
Read online
Exodus NDS sourcebook
Sixty-five crew-served and vehicle weapons from the battering ram to the guided missile: siege engines, the great guns of the age of sail, artillery, tank guns, bombs, and torpedoes for narrative dice games. With rules for crews, broadsides, indirect fire, and sieges, and thirty-nine ships, tanks, and aircraft to use them on.
Read online
Exodus NDS sourcebook
Near-future and cyberpunk gear for narrative dice games: smart weapons, armour, thirty-eight implants and twelve pieces of bioware that cost Strain Points for good, hacking run as a clock, drones, a watched city with Coverage and Heat, and street prices for all of it.
Read online
Exodus NDS sourcebook
Sixty-six personal weapons in six technologies (kinetic, beam, plasma, disruption, gravitic, and ordnance) and sixteen armours built to meet them. Every technology has an armour that stops it and an armour it goes straight through.
Read online
Exodus NDS sourcebook
Forty-five vehicle and starship weapons for space opera games on narrative dice: kinetic, missile, beam, plasma, ion, and gravitic weapons in four mount sizes from fighter guns to capital batteries, with firing rules, point defence, personal and vehicle damage scales, and a chapter of defences.
Read online
Void Drifters sourcebook
Eight ship lines and eighteen hulls from Crown Meridian Shipworks, the armored shipbuilder of the Irnan Directorate, from a marine boarding craft to a convoy carrier. Every generation of every line with validated stats and prices, two Classic older ships, eight components only Crown builds, and the rules for buying, servicing and upgrading them.
Read online
Void Drifters sourcebook
Eight ship lines and nineteen hulls from Antaean Openframe, the modular shipbuilder of the Antaean League, from a one-crew work pod to a container hauler. Every version of every line with validated stats, prices and license fees, two Classic older ships, eight components only Openframe builds, and the rules for buying, licensing and upgrading them.
Read online
About Paul
For decades, I have been immersed in tabletop roleplaying games, bringing characters, lands, and legends to life as a dedicated game master. That love of storytelling and worldbuilding has grown into novels, sourcebooks, and tools for other tables.
Outside of storytelling, I am a PHP programmer, proud father, and devoted husband. When I am not writing, coding, or preparing the next campaign, I am usually planning the next cruise.
Get in touch
info at pauldavisauthor dot com